Enhanced teleport crystal11/16/2023 ![]() ![]() The entrance to the cave is at coordinates (3741, -2085, 0208). You’ll need to blow up the rocks to get in. It’ll lead you to the Mayahisik Shrine, which is hidden inside a cave with its entrance blocked. Follow the Sensor to get a feel for how it works. Robbie will have you test out the Sensor by running around in his home and, later, outside in Hateno Village. It can be toggled on through the map screen with the Y button. It’ll blink (and make the sound) more rapidly as you approach a shrine. ![]() The Sensor emblem is located on the right-hand side of the Tears of the Kingdom user interface. The sensor will react with beeping noise when you’re heading toward a shrine - following that means locating a shrine. The Shrine Sensor is a tool used to find Shrines of Light in Hyrule. Graphic: Jeffrey Parkin, Nicole Carpenter/Polygon | Source images: Nintendo EPD/Nintendo via Polygon How to get the Shrine Sensor You can teleport to Zanmik Shrine to reach the village quickly. Once you’ve finished up with Josha in Lookout Landing during the “ A Mystery in the Depths” quest, Robbie will appear near the balloon you just fixed and instruct you to head over to East Necluda, where the Hateno Ancient Tech Lab is located. How to start the Hateno Village Research Lab quest This quest begins and ends in Hyrule Field’s Lookout Landing with researcher Josha. This will unlock the Hateno Village Research Lab, which is where the (upgrade) magic happens. To start upgrading the Purah Pad - which includes the Travel Medallion, Hero’s Path, and Shrine Sensor - you need to complete the “ A Mystery in the Depths” questline. Each of your active Sacrifice bonuses increases the chance by 25% and the total number of additional Bone Storms you can have by +1.In The Legend of Zelda: Tears of the Kingdom, the Purah Pad replaces the Sheikah Slate from The Legend of Zelda: Breath of the Wild - a key tool with several upgrades helpful for your journey through Hyrule. Lucky Hit: While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a 5-25% chance to spawn an additional Bone Storm at their location. When you have seven or more minions, gain Lucky Hit: 10% chance to empower your minions, making their next attack explode for extra damage. Picking up a certain number of Blood Orbs spawns a Bone Spirit, dealing extra damage based on your Life percentage.īone Spear leaves behind echoes that explode, dealing extra damage.īlood Surge casts a mini nova around your minions, dealing up to 50% increased damage based on enemies hits by the initial cast.Ĭreate Desecrated ground beneath your Sever spectres, dealing Shadow damage over two seconds.Ĭorpse Explosion now creates a Volatile skeleton that charges at a random enemy and explodes for extra damage. If a Core Skill hits five or more enemies, refund some of its resource cost.Įach Core Skill cast reduces its resource cost, stacking up to 40%. When you take damage, drain resource for every 1% life you would've lost instead. You leave behind a trail of frost that Chills enemies and deal more damage to Frozen enemies. Effects that heal you beyond 100% grant a barrier that lasts for eight seconds. Lucky Hit: Freeze an enemy for two seconds. Your attacks have a chance to heal, regen resource, Immobilize, Daze, and deal between 1% and 300% their usual damage. ![]() Gain +4 ranks to all skills plus damage reduction. Lucky Hit: Create a Poison nova that damages enemies in an AoE for five seconds. ![]()
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